Computing
Working together for a successful future
Introduction to Computing at Queensgate
At Queensgate Primary School, our Computing curriculum is designed to equip children with the digital skills and knowledge they need to thrive in today’s technology-driven world. From understanding how computers work to developing coding and online safety skills, our lessons provide a balanced mix of practical and theoretical learning.
We focus not only on using technology confidently and creatively but also on teaching children how to stay safe and responsible online. With access to modern digital tools and specialist teaching, pupils build confidence in problem-solving, collaboration, and innovation—skills that are essential for their future learning and everyday life.
A Message from Mrs Michelmore, our Computing Subject Leader
I believe that, in an increasingly digital world, computing empowers children to become active, informed participants in society. It gives them the tools to shape their futures with creativity, curiosity, and confidence.
Through a carefully planned curriculum, we aim to equip every pupil with strong digital competence and a broad set of transferable skills that will prepare them for the future workplace. Just as importantly, we are committed to helping children become responsible, respectful digital citizens, ready to navigate the online world safely and thoughtfully.

Computing Intent, Implementation and Impact Statement
Queensgate use two schemes to meet the requirements of the National Curriculum. We use Teach computing and iLearn2. Teachers use the lessons as starting points and adapt where necessary.
Curriculum Intent for Computing
Computing Overview
At Queensgate, our Computing Curriculum Coverage is designed to equip children with the skills and knowledge they need to thrive in an increasingly digital world. Each year group engages with carefully planned units that develop their understanding of computer science, digital literacy, and information technology. Through practical, hands-on experiences, pupils learn how to use a range of software and devices safely and creatively, while developing their problem-solving, programming, and critical thinking skills. Our curriculum fosters responsible and confident digital citizens who can navigate technology safely, collaborate effectively, and use digital tools to express their ideas and solve real-world problems.
Further Information and Links to Support Learning
Please click the links below to help support your child’s Computing learning.
ILearn2 (KS1 and KS2)
If children have accessed a lesson at school, they can add the activity code and continue at home! This is one of our schemes of work.
Barefoot (KS1 and KS2)
Downloadable activities and games for children, links to live lessons and a guide for parents - includes cross-curricular lesson plans and resources that unpack computational thinking in a range of subjects.
STEM Learning e-Library (KS1 and KS2)
An online resource bank, which links to resources on external websites. The site features a live chat function offering support from subject experts. New home learning resources are being developed.
Raspberry Pi Foundation – Digital Making at Home (KS2)
Join the weekly code-along using open projects based on a weekly theme, with different levels available for all abilities, allowing you to be open-ended with opportunities for making and creativity.
Computing at School - Home Learning (KS1 and KS2)
Information and links to a range of at home computing activities.